As SR. Level Designer on Aliens: Fireteam Elite I was mainly responsible for taking environments and spaces seen in the films and then expanding on them to build out locations that fit within the entire Alien(s) franchise while keeping gameplay, design, and environment art in mind. This Particular set is within our Katanga Orbital Refinery. Jon Marchand and I both tackled much of the game's level design. These are a few shots of the spaces I had mostly worked on for Campaign 1. The environment team knocked it out of the park by taking our blackouts to the next level and really putting that Alien(s) vibe on it all! *Special nod to Gabe Galaz